WINDOWS 7 & KEYBOARD COMMANDS
Here's a helpful page addressing the keyboard commands in MSTS when using Windows 7 STEAM4ME
WINDOWS 7, SFW, and SFM
Windows 7 does not allow files to be written to any folder on your main drive without admin. authorization. Therefore, some of our favorite programs cannot save files to their respective folders. The solution is to 'Take Ownership' of those folders so the program can write to them. If you are having trouble 'Taking Ownership' of those folders, send an email to us for assistance.
Is Train Simulator
locking up, stuttering, or otherwise spazzing out, when loading in Vista?
Turn off any advanced graphics features(i.e., any filtering or buffering)
and try it again. You might even have to match your display resolution
to your settings in MSTS. Once you have it up an running, you can begin
to add in graphics features, one by one
SYSTEM PERFORMANCE TIPS
1. Locate the "train.exe" inside the Train Simulator folder (c:\Program Files(x86)\Microsoft Games\Train Simulator\train.exe)
2. Right click and choose Send to ..Desktop you can rename it if you like, so you can remember which one has time acceleration.
3. Now 'Right click' on it and choose 'Properties', at the top you should see the reference line saying TARGET:
at the end, add: /TIMEACCELERATION including the space
It should look like this: "c:\Program Files\Microsoft Games\Train Simulator\train.exe" /TIMEACCELERATION
Now load Train Simulator and start any activity.
press CTRL + T to accelerate time (up to 4x) and SHIFT + CTRL + T to decelerate back to normal
Stop train, apply some braking -while inside your cab, open train op view(F9), click on the locomotive you want to switch to and press 1. Reset your brakes with a full application and release.
DOOR ANIMATION(the modeler must create these animations on the shape first):
CTRL + 7 or 9 (open or close)
MAKING A LEAD
UNIT FROM ONE OF THE TRAILING UNITS IN A SET: (Example for CSX SD70MAC
of all, you need to copy & paste the entire locomotive folder of the
lead unit 'CSX750' (in your Trainset folder), so that you have a new folder
named 'copy of CSX750'.
2. We'll be
making 'CSX789' into a lead unit, so you will need to rename the copied
folder to 'CSX789DU' -for 'drivable unit'
3. Now rename
the files inside 'CSX789DU' to:
CSX750.eng to CSX789DU.eng
CSX750.s to CSX789DU.s
CSX750B.s to CSX789bDU.s
CSX750.sd to CSX789DU.sd
CSX750B.sd to CSX789bDU.sd
4. Using 'Wordpad',
open the .eng file and rename ALL file references 'CSX750',
There are five of those lines to change(including the FreightAnim one, which should read CXS789bDU).
Now go to the bottom and locate the 'Name' line:
Name ("CSX #750 SD70MAC")
Change it to
read "( CSX
#789 SD70AC )" - SAVE
5. Open both.SD
files and rename the shape file reference to 'CSX789DU'
6. Copy and
paste all ACE files from the CSX789 into the new locomotive folder: 'CSX789DU'.
Overwrite for all.
7. Locate the
new locomotive in your activity editor and build your consist. note: we
haven't effected the trailing unit #789 - it's still there
those of you who know how to alias the cabview & sounds (and save
a little hard drive space), you can do that too. We just want to make
it easy for the first-timers. Aliasing can
get tricky if you've never done it before
air horns on our locomotives can be tricky. The default locomotive air
horns that came with Train Simulator were made so that they would loop(play)
endlessly without any pops or clicks. In order to accomplish that, the
sounds had to be sythentically smoothed out, which left us with a very
strange and unrealistic horn sound. Although they will play as long as
you want to keep pressing the space bar, we felt like the gain made in
the looping ability came at a cost to the character of the sound.
We wanted our
horn sounds to maintain their natural modulation, shape and character.
The horn sounds we use have not been excessively modified, and have most
of their original character. The only problem is that some of our horns
will not seamlessly loop. They have been made to give a medium to long
blast, and a short one. We suggest that you play aorund with a specific
horn sound until you have a feel for how long you need to hold the space
bar to get the long blast, and then how to get the correct short blast.
The short blast is most easily achieved by briefly pressing the space
bar just before the longer blast has ended.
OBJECTS TEXTURE QUALITY:
for animated objects on a locomotive shape are governed by the WORLD
OBJECTS TEXTURE QUALITY slider in Train Simulator. So if you want
a locomotive's trucks, wheels, and wipers looking their best, adjust this
setting to it's maximum.
If you have
figured out how to hack your 'camcfg' file, there's another small tweak
that can improve the realism of the sim. The 'Spotter Cam' is cam 4 on
your keyboard, that changes to various random positions, ahead of train
Part of the
code for that camera entry in the camcfg file will adjust the height of
that camera. In the 'ObjectOffset' line you will find three 'x,z,y' values
that (upon load-up) refer to a center point on the lead engine. If each
of those values were (0 0 0), the camera would be at ground level looking
at the center of the engine(underneath the fuel tank).
'z' value is usually set at 3.0. The problem with that number
is that the spotter camera's perspective is 3 meters high, and nobody
is that tall. A value of 1.75 would be closer to an average person's height,
or half of that if you were in a car, or sitting down. Another point to
consider is that railroad grade in North America is typically higher than
ground level, so that 'z' value could be as low as 1.3 to compensate for
the fact that default MSTS does not have an elevated 'rail bed', and the
rails are basically flush with the ground. The terrain ultimately decides
the placement of the Spotter Cam, and will place you up on a hill side
etc., but at least when you are at track level, your height will be more
you want to try changing this value, open your 'camcfg' file (in the 'GLOBAL'
folder of the Train Simulator program folder) using 'wordpad'.
Here is what that camera's entry looks like, with the 'z' value in red:
camera ( CamTypeSpotter
CamType ( CamTypeSpotter CamControlFull )
Fov ( 45 )
ZClip ( 1.5 )
WagonNum ( 0 )
ObjectOffset (0.0 1.75 0.0 )
the CAB CAM:
The Cab Cam
is for the cabview. It's the first camera entry in your 'camcfg' file,
and if you change the 'Fov' value from the default value(as MSTS Bin did),
it will skew the outside world, as it appears from inside the cab, and
the front of the locomotive might appear to be off the track. Open your
'camcfg' file and 'hack it back'...
camera ( CamTypeCab
CamType ( CamTypeCab CamControlViewSwitch )
CamaraOffset ( -0.51231 4.28496 10.0387 )
Fov ( 60 )
ZClip ( 0.5 )
WagonNum ( 0 )
SHINE, OR NOT TO SHINE:
Most of our
locomotives have a high specular lighting value or 'HiShine', as it is
also known. That means that the surface will have a higher response to
simulator light, and appear to reflect sunlight at the appropriate angle.
Sometimes it looks great, and sometimes it doesn't. On an overcast day,
the surface should not have any 'sun glares' coming from it. MSTS' graphics
are not capable of distinguishing that, so at this point, It all comes
down to personal preference.
If for any
reason you would like to change the specular lighting of any of our models,
'Shape File Manager' will do the trick. Paul Gausden created Shape File
Manager for just that reason. It can be downloaded from many websites,
but www.train-sim.com is the one most familiar to the us(do
a search for 'Shape File Manager' in the file library - if
you haven't purchased a first-class membership to Train-sim...it's worth
After you uncompress
one of our shape files in 'SFM', you will see all the objects that make
up the locomotive's shape. Objects that usually have a 'HiShine' value,
have the names 'HOOD, CAB, ROOF' etc. A 'Normal' lighting value may be
what you want here. 'LoShine' is a higher specular lighting value than
'Normal'. Number boards and cab interiors always have a 'HlfBrt' lighting
value on our locomotives, so don't change those.
...to be continued
take a look at our cylindrical hoppers released as FREEWARE. They can
be found on our Rolling
Stock page. They also have a repaint kit to help you reskin them yourself.
addition locomotive releases are available for several locomotive sets.
Check the Special Additions page, and
send an E-mail to us